----------------
Transport to Area 2
Extra - total_boundings: {'x1': -26400.0, 'x2': -20400.0, 'y1': -1800.0, 'y2': 4400.0}
Extra - polygon: [[-26400.0, 4400.0], [-26400.0, 2700.0], [-24500.0, 2700.0], [-23000.0, 2350.0], [-23000.0, -1800.0], [-21200.0, -1800.0], [-21200.0, 1700.0], [-20400.0, 2000.0], [-20400.0, 3600.0], [-20500.0, 3600.0], [-21800.0, 3800.0], [-24200.0, 3800.0], [-24200.0, 4400.0]]
Extra - asset_id: collision_camera_002
> Chozo Seal; Heals? False
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint
  > Elevator to Area 2 Dam Entryway
      Trivial
  > Door to Beam Burst Chamber & Tsumuri Station
      Trivial
  > Door to Transport to Area 4 (Top)
      Trivial

> Elevator to Area 2 Dam Entryway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Areas 1 and 3/Elevator to Area 3 Factory Exterior; Custom name: Area 3 Chozo Seal Elevator North
  * Extra - actor_name: LE_Platform_Elevator_FromArea02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea02
  > Chozo Seal
      Trivial

> Door to Beam Burst Chamber & Tsumuri Station; Heals? False
  * Layers: default
  * Power Beam Door to Beam Burst Chamber & Tsumuri Station/Door to Transport to Area 2
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Trivial

> Door to Transport to Area 4 (Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 4/Door to Transport to Area 2 (Top)
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Trivial
  > Door to Transport to Area 4 (Middle Top)
      Trivial

> Door to Transport to Area 4 (Middle Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 4/Door to Transport to Area 2 (Middle Top)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Area 4 (Top)
      Trivial
  > Door to Entrance Maze (Top)
      Lay Any Bomb

> Door to Transport to Area 4 (Middle Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 4/Door to Transport to Area 2 (Middle Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Entrance Maze (Top)
      Morph Ball and Shoot Any Missile
  > Door to Entrance Maze (Bottom)
      Trivial

> Door to Transport to Area 4 (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 4/Door to Transport to Area 2 (Bottom)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Door to Entrance Maze (Bottom)
      Trivial

> Door to Entrance Maze (Top); Heals? False
  * Layers: default
  * Power Beam Door to Entrance Maze/Door to Transport to Area 2 (Top)
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Area 4 (Middle Top)
      Lay Any Bomb
  > Door to Transport to Area 4 (Middle Bottom)
      Morph Ball and Precise Aiming (Intermediate) and Shoot Any Missile

> Door to Entrance Maze (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Entrance Maze/Door to Transport to Area 2 (Bottom)
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Area 4 (Middle Bottom)
      Trivial
  > Door to Transport to Area 4 (Bottom)
      Trivial

----------------
Exterior Maze
Extra - total_boundings: {'x1': 6600.0, 'x2': 9900.0, 'y1': 11000.0, 'y2': 12800.0}
Extra - polygon: [[6600.0, 12800.0], [6600.0, 11000.0], [9900.0, 11000.0], [9900.0, 12800.0]]
Extra - asset_id: collision_camera_016
Hint Features - Baby Blocks
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 58; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_powerbombtank
  > Tunnel to Factory Exterior (Top)
      All of the following:
          # This only models the baby path. The Steel Orb path isn't relevant.
          Baby Metroid and Morph Ball
          Any of the following:
              Use Spider Ball
              All of the following:
                  High Jump Boots or Space Jump
                  Phase Drift or Movement (Intermediate)
  > Tunnel to Factory Exterior (Bottom)
      Any of the following:
          # Inbounds Path
          Lay Any Bomb
          # OoB Path with Phase Drift Clip off the Crumble blocks: https://youtu.be/NciAGjkvQMM
          Morph Ball and Phase Drift and Out of Bounds Movement (Intermediate) and Phase Drift Clip (Advanced)

> Tunnel to Factory Exterior (Top); Heals? False
  * Layers: default
  * Tunnel to Factory Exterior/Tunnel to Exterior Maze (Top)
  > Pickup (Power Bomb Tank)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # Through Steel Orbs
                  Climb Rooms Vertically (No High Jump) and Destroy Blob Throwers/Steel Orbs and Lay Power Bomb
                  Any of the following:
                      # Deal with the Crumble Blocks
                      Phase Drift or Movement (Beginner)
                      # Boost from above the left Crumble Blocks
                      Power Bomb ≥ 2 and Spider Boost (Intermediate) and Can Spider Boost and Lay Power Bomb
              All of the following:
                  # Through Baby Blocks
                  Baby Metroid and Defeat Weak Enemies
                  # Deal with the Crumble Blocks
                  Phase Drift or Movement (Beginner) or Use Spider Ball

> Tunnel to Factory Exterior (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Factory Exterior/Tunnel to Exterior Maze (Bottom)

----------------
Grapple Beam Chamber
Extra - total_boundings: {'x1': -2400.0, 'x2': 1800.0, 'y1': 10800.0, 'y2': 13700.0}
Extra - polygon: [[-2400.0, 13700.0], [-2400.0, 10800.0], [1800.0, 10800.0], [1800.0, 12300.0], [1200.0, 12400.0], [1200.0, 13700.0]]
Extra - asset_id: collision_camera_022
Hint Features - Chozo Statue
> Pickup (Grapple Beam); Heals? False
  * Layers: default
  * Pickup 60; Category? Major
  * Extra - actor_name: LE_PowerUp_GrappleBeam
  * Extra - actor_type: itemsphere_grapplebeam
  > Start Point
      Trivial

> Door to Factory Exterior; Heals? False
  * Layers: default
  * Missile Door to Factory Exterior/Door to Grapple Beam Chamber
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Start Point
      Morph Ball

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_003
  > Pickup (Grapple Beam)
      Trivial
  > Door to Factory Exterior
      Grapple Beam and Morph Ball

----------------
Factory Exterior Teleporter Cave
Extra - total_boundings: {'x1': -7800.0, 'x2': -4400.0, 'y1': 8400.0, 'y2': 10300.0}
Extra - polygon: [[-7800.0, 10300.0], [-7800.0, 8400.0], [-5250.0, 8400.0], [-5250.0, 9150.0], [-4400.0, 9150.0], [-4400.0, 10300.0]]
Extra - asset_id: collision_camera_023
> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 3 (Factory Exterior) - Teleporter Unlocked (West))
  * Extra - actor_name: LE_Platform_Teleporter_03A_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_03A_001
  > Dock to Factory Exterior
      Trivial

> Dock to Factory Exterior; Heals? False
  * Layers: default
  * Open Passage to Factory Exterior/Dock to Factory Exterior Teleporter Cave
  > Teleporter
      Trivial
  > Event - Teleporter Unlocked
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 3 (Factory Exterior) - Teleporter Unlocked (West)
  > Dock to Factory Exterior
      Trivial

----------------
Factory Exterior
Extra - total_boundings: {'x1': -6600.0, 'x2': 11900.0, 'y1': 6900.0, 'y2': 19100.0}
Extra - polygon: [[-6600.0, 10600.0], [-4500.0, 10100.0], [-4500.0, 9400.0], [-2100.0, 9400.0], [-2100.0, 13500.0], [-1300.0, 13800.0], [300.0, 13800.0], [1100.0, 13600.0], [1100.0, 12900.0], [5000.0, 12900.0], [7100.0, 15500.0], [9200.0, 15500.0], [9700.0, 15200.0], [9700.0, 6900.0], [11500.0, 6900.0], [11500.0, 7794.0400390625], [11900.0, 8700.0], [11900.0, 12500.0], [11300.0, 12600.0], [11300.0, 19100.0], [-6600.0, 19100.0]]
Extra - asset_id: collision_camera_030
Hint Features - Elevator, Teleporter
> Pickup (Missile Tank Ceiling); Heals? False
  * Layers: default
  * Pickup 57; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Above Grapple Beam Chamber
      Trivial

> Pickup (Missile Tank Shaft); Heals? False
  * Layers: default
  * Pickup 59; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_missiletank
  > Below Crumble Blocks
      Morph Ball

> Elevator to Area 3 Factory Interior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Factory Exterior East/Elevator to Area 3 Factory Exterior; Custom name: Factory Exterior Save Station Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea03C
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03C
  > Save Station
      Trivial
  > Below Crumble Blocks
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_002
  > Elevator to Area 3 Factory Interior
      Trivial
  > Above Grapple Beam Chamber
      Trivial

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 3 (Factory Exterior) - Teleporter Unlocked (East))
  * Extra - actor_name: LE_Platform_Teleporter_03A_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_03A_002
  > Door to Halzyn Hangout
      Trivial

> Door to Grapple Beam Chamber; Heals? False
  * Layers: default
  * Missile Door to Grapple Beam Chamber/Door to Factory Exterior
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Save Station
      Any of the following:
          Space Jump or Simple IBJ
          # Launch from second circle on floor from door
          Spider Boost (Advanced) and Can Spider Boost
          Grapple Beam and Use Spider Ball

> Door to Factory Exterior Access; Heals? False
  * Layers: default
  * Power Beam Door to Factory Exterior Access/Door to Factory Exterior
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Dock to Factory Exterior Teleporter Cave
      Trivial
  > Above Grapple Beam Chamber
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          Morph Ball and Unmorph Extend (Intermediate)

> Door to Halzyn Hangout; Heals? False
  * Layers: default
  * Power Beam Door to Halzyn Hangout/Door to Factory Exterior
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Teleporter
      Trivial
  > Event - Teleporter Unlocked
      Trivial
  > Below Crumble Blocks
      Any of the following:
          Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          Morph Ball and Unmorph Extend (Beginner)

> Dock to Factory Exterior Teleporter Cave; Heals? False
  * Layers: default
  * Open Passage to Factory Exterior Teleporter Cave/Dock to Factory Exterior
  > Pickup (Missile Tank Ceiling)
      Any of the following:
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  Space Jump
                  Infinite Bomb Jump (Advanced) and Lay Bomb
  > Door to Factory Exterior Access
      Any of the following:
          Single-wall Wall Jump (Intermediate) or Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          Morph Ball and Unmorph Extend (Intermediate)

> Tunnel to Exterior Maze (Top); Heals? False
  * Layers: default
  * Tunnel to Exterior Maze/Tunnel to Factory Exterior (Top)
  > Below Crumble Blocks
      Morph Ball

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 3 (Factory Exterior) - Teleporter Unlocked (East)
  > Door to Halzyn Hangout
      Trivial

> Above Grapple Beam Chamber; Heals? False
  * Layers: default
  > Door to Grapple Beam Chamber
      Trivial
  > Door to Factory Exterior Access
      Trivial

> Tunnel to Exterior Maze (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Exterior Maze/Tunnel to Factory Exterior (Bottom)
  > Door to Halzyn Hangout
      # Path if clipped OoB in Exterior Maze with Phase Drift Clip
      Out of Bounds Movement (Intermediate)
  > Below Crumble Blocks
      Lay Any Bomb

> Below Crumble Blocks; Heals? False
  * Layers: default
  > Pickup (Missile Tank Shaft)
      Morph Ball
  > Elevator to Area 3 Factory Interior
      Any of the following:
          Climb Rooms Vertically (High Jump)
          All of the following:
              Morph Ball and Super Jump (Intermediate)
              # Super Jump+UE
              Unmorph Extend (Intermediate)
              # Freeze Tsumuri
              Charge Beam and Ice Beam and Stand on Frozen Enemy (Beginner)
  > Door to Halzyn Hangout
      Trivial
  > Tunnel to Exterior Maze (Top)
      Morph Ball

----------------
Transport to Metroid Caverns West
Extra - total_boundings: {'x1': -18100.0, 'x2': -16800.0, 'y1': 2020.9200439453125, 'y2': 2779.080078125}
Extra - polygon: [[-18100.0, 2779.080078125], [-18100.0, 2020.9200439453125], [-16800.0, 2020.9200439453125], [-16800.0, 2779.080078125]]
Extra - asset_id: collision_camera_031
Hint Features - Elevator
> Elevator to Area 3 Metroid Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Factory Exterior West/Elevator to Area 3 Factory Exterior; Custom name: Beam Burst Chamber Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea03B_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03B_02
  > Door to Beam Burst Chamber & Tsumuri Station
      Trivial
  > Pickup (Missile Tank)
      Morph Ball and Shoot Any Missile

> Door to Beam Burst Chamber & Tsumuri Station; Heals? False
  * Layers: default
  * Power Beam Door to Beam Burst Chamber & Tsumuri Station/Door to Transport to Metroid Caverns West
  * Extra - actor_name: Door004
  * Extra - actor_type: doorclosedpower
  > Elevator to Area 3 Metroid Caverns
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 62; Category? Minor
  * Extra - actor_name: HP_ChozoHologram_002
  * Extra - actor_type: item_missiletank
  > Elevator to Area 3 Metroid Caverns
      Trivial

----------------
Transport to Area 4
Extra - total_boundings: {'x1': -26100.0, 'x2': -22900.0, 'y1': -2000.0, 'y2': 2100.0}
Extra - polygon: [[-26100.0, 2100.0], [-26100.0, -999.9979858398438], [-25550.0, -1100.0], [-25550.0, -2000.0], [-22900.0, -2000.0], [-22900.0, 2100.0]]
Extra - asset_id: collision_camera_032
Hint Features - Elevator
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 56; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_missiletank
  > Door to Transport to Area 2 (Middle Top)
      Any of the following:
          Out of Bounds Movement (Intermediate)
          Morph Ball and After Area 3 (Factory Exterior) - Transport to Area 4 Grapple Block

> Elevator to Area 4 Central Caves; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Area 3 and Crystal Mines/Elevator to Area 3 Factory Exterior; Custom name: Area 3 Chozo Seal Elevator South
  * Extra - actor_name: LE_Platform_Elevator_FromArea04
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea04
  > Door to Transport to Area 2 (Bottom)
      Trivial

> Door to Transport to Area 2 (Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 2/Door to Transport to Area 4 (Top)
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      All of the following:
          # Freeze Hornoad for OoB: https://youtu.be/j_W2WiQ7XK4
          Charge Beam and Ice Beam and Ice Beam Clip (Beginner) and Out of Bounds Movement (Intermediate)
          # Dealing with the Gravitts
          Lightning Armor or Dodge Enemies (Advanced) or Defeat Non-Counterable Enemies
  > Door to Transport to Area 2 (Middle Top)
      Morph Ball

> Door to Transport to Area 2 (Middle Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 2/Door to Transport to Area 4 (Middle Top)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball and After Area 3 (Factory Exterior) - Transport to Area 4 Grapple Block
          Any of the following:
              Climb Rooms Vertically (High Jump)
              # Jump around the spike
              Movement (Beginner)
  > Elevator to Area 4 Central Caves
      All of the following:
          # Ice Clip off the Hornoad - TODO: Video, NSJ, Add way back
          Ice Beam and Space Jump and Ice Beam Clip (Intermediate) and Out of Bounds Movement (Intermediate)
          Charge Beam or Freeze Enemy with Melee (Intermediate)
  > Door to Transport to Area 2 (Top)
      Morph Ball
  > Door to Transport to Area 2 (Middle Bottom)
      Morph Ball
  > Event - Grapple Block
      Grapple Beam and Morph Ball

> Door to Transport to Area 2 (Middle Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 2/Door to Transport to Area 4 (Middle Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Area 2 (Middle Top)
      Morph Ball

> Door to Transport to Area 2 (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 2/Door to Transport to Area 4 (Bottom)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 4 Central Caves
      Trivial

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 3 (Factory Exterior) - Transport to Area 4 Grapple Block
  > Door to Transport to Area 2 (Middle Top)
      Trivial

----------------
Entrance Maze
Extra - total_boundings: {'x1': -21300.0, 'x2': -17200.0, 'y1': -1700.0, 'y2': 600.0}
Extra - polygon: [[-21300.0, 600.0], [-21300.0, -1700.0], [-17200.0, -1700.0], [-17200.0, 600.0]]
Extra - asset_id: collision_camera_033
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 55; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_missiletank
  > Door to Transport to Area 2 (Top)
      All of the following:
          Morph Ball and Movement (Intermediate)
          Any of the following:
              # Deal with the glow fly
              Lightning Armor or Wave Beam or Lay Any Bomb
              # Damage Boost
              Damage Boost (Intermediate) and Normal Damage ≥ 100
  > Door to Transport to Area 2 (Bottom)
      Morph Ball

> Door to Transport to Area 2 (Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 2/Door to Entrance Maze (Top)
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Phase Drift or Space Jump or Use Spider Ball
              # Jump while hanging on the ledge
              Movement (Beginner)
  > Door to Transport to Area 2 (Bottom)
      Morph Ball

> Door to Transport to Area 2 (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 2/Door to Entrance Maze (Bottom)
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower

----------------
Transport to Metroid Caverns North
Extra - total_boundings: {'x1': -11800.0, 'x2': -8300.0, 'y1': 8000.0, 'y2': 10200.0}
Extra - polygon: [[-11800.0, 10200.0], [-11800.0, 8000.0], [-8300.0, 8000.0], [-8300.0, 10200.0]]
Extra - asset_id: collision_camera_035
> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge
  * Extra - actor_type: weightactivatedplatform
  > Elevator to Area 3 Metroid Caverns
      Lay Any Bomb
  > Door to Factory Exterior Access
      All of the following:
          Morph Ball
          Any of the following:
              # Get around Autrack
              Plasma Beam or Lay Power Bomb or Shoot Beam Burst or Use Spider Ball
              Damage Boost (Beginner) and Normal Damage ≥ 80

> Elevator to Area 3 Metroid Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Factory Exterior North/Elevator to Area 3 Factory Exterior; Custom name: Factory Exterior Ammo Recharge Station Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea03B_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03B_01
  > Ammo Recharge Station
      Lay Any Bomb
  > Door to Beam Burst Chamber & Tsumuri Station
      Trivial
  > Door to Factory Exterior Access
      Morph Ball and Destroy Steel Orbs in Tunnels

> Door to Beam Burst Chamber & Tsumuri Station; Heals? False
  * Layers: default
  * Power Beam Door to Beam Burst Chamber & Tsumuri Station/Door to Transport to Metroid Caverns North
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 3 Metroid Caverns
      Trivial

> Door to Factory Exterior Access; Heals? False
  * Layers: default
  * Power Beam Door to Factory Exterior Access/Door to Transport to Metroid Caverns North
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Morph Ball
  > Elevator to Area 3 Metroid Caverns
      Morph Ball and Destroy Steel Orbs in Tunnels

----------------
Beam Burst Chamber & Tsumuri Station
Extra - total_boundings: {'x1': -20500.0, 'x2': -11700.0, 'y1': 2000.0, 'y2': 9800.0}
Extra - polygon: [[-11700.0, 8600.0], [-13700.0, 8600.0], [-14100.0, 8650.0], [-14250.0, 8900.0], [-14250.0, 9800.0], [-20500.0, 9800.0], [-20500.0, 2000.0], [-18000.0, 2000.0], [-18000.0, 7100.0], [-17500.0, 7300.0], [-17400.0, 7300.0], [-16100.0, 7700.0], [-11700.0, 7700.0]]
Extra - asset_id: collision_camera_036
> Pickup (Beam Burst); Heals? False
  * Layers: default
  * Pickup 61; Category? Major
  * Extra - actor_name: LE_SpecialAbility_EnergyWave
  * Extra - actor_type: powerup_energywave
  > Right of Statue
      Morph Ball
  > Left of Statue
      Morph Ball

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_001
  > Door to Transport to Area 2
      Trivial

> Door to Transport to Area 2; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 2/Door to Beam Burst Chamber & Tsumuri Station
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial
  > Door to Transport to Metroid Caverns West
      Trivial
  > Top of Climb
      Trivial

> Door to Transport to Metroid Caverns West; Heals? False
  * Layers: default
  * Access Locked to Transport to Metroid Caverns West/Door to Beam Burst Chamber & Tsumuri Station
  * Extra - actor_name: Door004
  * Extra - actor_type: doorclosedpower
  > Door to Transport to Area 2
      Trivial

> Door to Transport to Metroid Caverns North; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Metroid Caverns North/Door to Beam Burst Chamber & Tsumuri Station
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Top of Climb
      Any of the following:
          Destroy Blob Throwers/Steel Orbs
          All of the following:
              # Jump over the Blob Throwers
              Phase Drift and Dodge Enemies (Advanced)
              Any of the following:
                  Damage Boost (Intermediate) and Normal Damage ≥ 210
                  All of the following:
                      Morph Ball
                      Any of the following:
                          # Mid-Air Morph https://youtu.be/xxEfdZqBydI
                          Mid-Air Morph (Intermediate)
                          High Jump Boots and Use Spring Ball

> Tunnel to Factory Exterior Access; Heals? False
  * Layers: default
  * Tunnel to Factory Exterior Access/Tunnel to Beam Burst Chamber & Tsumuri Station
  > Right of Statue
      Morph Ball

> Top of Climb; Heals? False
  * Layers: default
  > Door to Transport to Area 2
      Trivial
  > Door to Transport to Metroid Caverns North
      Any of the following:
          Destroy Blob Throwers/Steel Orbs
          All of the following:
              # Jump over the Blob Throwers
              Phase Drift and Dodge Enemies (Advanced)
              Any of the following:
                  Damage Boost (Intermediate) and Normal Damage ≥ 210
                  All of the following:
                      Morph Ball
                      Any of the following:
                          # Mid-Air Morph https://youtu.be/xxEfdZqBydI
                          Mid-Air Morph (Intermediate)
                          High Jump Boots and Use Spring Ball
  > Right of Statue
      All of the following:
          Lay Any Bomb
          Any of the following:
              Destroy Blob Throwers/Steel Orbs
              All of the following:
                  # Jump over the Blob Thrower
                  Phase Drift and Dodge Enemies (Advanced)
                  Any of the following:
                      # Mid-Air Morph https://youtu.be/xxEfdZqBydI
                      Mid-Air Morph (Intermediate)
                      Damage Boost (Intermediate) and Normal Damage ≥ 120
                      High Jump Boots and Use Spring Ball
  > Left of Statue
      All of the following:
          Morph Ball
          Any of the following:
              Lightning Armor or Use Spider Ball
              # Damage Boost
              Hazard Runs (Beginner) and Hazard Damage ≥ 80

> Right of Statue; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_001
  > Pickup (Beam Burst)
      Morph Ball
  > Tunnel to Factory Exterior Access
      All of the following:
          Morph Ball and After Area 3 (Factory Exterior) - Factory Exterior Access Grapple Block Left
          Any of the following:
              Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)
              All of the following:
                  # Get up with HJ
                  High Jump Boots and Single-wall Wall Jump (Beginner)
                  Super Jump (Intermediate) or Unmorph Extend (Beginner)
  > Top of Climb
      All of the following:
          Lay Any Bomb
          Any of the following:
              Destroy Blob Throwers/Steel Orbs
              All of the following:
                  # Jump over the Blob Thrower
                  Phase Drift and Dodge Enemies (Advanced)
                  Any of the following:
                      # Mid-Air Morph https://youtu.be/xxEfdZqBydI
                      Mid-Air Morph (Intermediate)
                      Damage Boost (Intermediate) and Normal Damage ≥ 120
                      High Jump Boots and Use Spring Ball

> Left of Statue; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_Bestowal
  > Pickup (Beam Burst)
      Morph Ball
  > Top of Climb
      All of the following:
          Morph Ball
          Any of the following:
              Lightning Armor or Use Spider Ball
              # Damage Boost
              Hazard Runs (Beginner) and Hazard Damage ≥ 80

----------------
Halzyn Hangout
Extra - total_boundings: {'x1': 11400.0, 'x2': 15100.0, 'y1': 6900.0, 'y2': 14900.0}
Extra - polygon: [[15000.0, 6900.0], [15000.0, 10200.0], [15100.0, 10700.0], [15100.0, 14100.0], [14800.0, 14200.0], [14800.0, 14900.0], [12800.0, 14900.0], [12800.0, 9800.0], [11400.0, 8200.0], [11400.0, 6900.0]]
Extra - asset_id: collision_camera_037
> Door to Gamma Arena; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena/Door to Halzyn Hangout
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Door to Factory Exterior
      Any of the following:
          Morph Ball
          # We're implicitly assuming that we have grapple to reach this side. For the future, would be nicer if we're not doing that.
          After Area 3 (Factory Exterior) - Halzyn Hangout Grapple Block
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              All of the following:
                  # With Screw Attack
                  Screw Attack
                  Any of the following:
                      # Get Up
                      Space Jump
                      All of the following:
                          # https://youtu.be/ld64MsYKsLg
                          Mid-Air Morph (Intermediate) and Use Spider Ball
                          Any of the following:
                              Wall Jump (Advanced)
                              Infinite Bomb Jump (Advanced) and Lay Bomb
                      High Jump Boots and Single-wall Wall Jump (Intermediate)
              All of the following:
                  # Without Screw Attack https://youtu.be/rSi4mCNY1M0
                  Out of Bounds Movement (Intermediate) and Spider Ball Clip (Intermediate) and Use Spider Ball
                  Any of the following:
                      High Jump Boots and Use Spring Ball
                      Infinite Bomb Jump (Intermediate) and Lay Bomb
  > Start Point
      Trivial

> Door to Factory Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Factory Exterior/Door to Halzyn Hangout
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Door to Gamma Arena
      Any of the following:
          Morph Ball and After Area 3 (Factory Exterior) - Halzyn Hangout Grapple Block and Climb Rooms Vertically (No High Jump)
          All of the following:
              # Skipping the Grapple Block https://youtu.be/MJB5u6UWf_I
              Ice Beam and Ice Beam Clip (Intermediate) and Out of Bounds Movement (Advanced)
              Any of the following:
                  # Out of Bounds Movement
                  Space Jump
                  # HJ+Super Jump needed to reach top section
                  High Jump Boots and Single-wall Wall Jump (Expert) and Super Jump (Intermediate)
                  All of the following:
                      Lay Bomb
                      Any of the following:
                          Infinite Bomb Jump (Expert)
                          Infinite Bomb Jump (Advanced) and Use Spider Ball
              Charge Beam or Freeze Enemy with Melee (Intermediate)
  > Pickup (Power Bomb Tank)
      All of the following:
          Lay Power Bomb
          Any of the following:
              Lightning Armor
              # Damage Boost
              Hazard Runs (Beginner) and Hazard Damage ≥ 70
  > Event - Grapple Block
      Grapple Beam

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 63; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_missiletank
  > Door to Gamma Arena
      Screw Attack or Out of Bounds Movement (Intermediate)

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 64; Category? Minor
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_powerbombtank
  > Door to Factory Exterior
      All of the following:
          Morph Ball
          Any of the following:
              Lightning Armor
              # Damage Boost
              Hazard Runs (Beginner) and Hazard Damage ≥ 70

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 3 (Factory Exterior) - Halzyn Hangout Grapple Block
  > Door to Factory Exterior
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_005
  > Door to Gamma Arena
      Trivial

----------------
Gamma Arena
Extra - total_boundings: {'x1': 12200.0, 'x2': 20200.0, 'y1': 12000.0, 'y2': 17300.0}
Extra - polygon: [[12200.0, 17300.0], [12200.0, 13900.0], [15000.0, 13400.0], [15000.0, 12600.0], [16800.0, 12600.0], [16800.0, 14000.0], [20550.0, 14000.0], [20550.0, 17300.0]]
Extra - asset_id: collision_camera_038
Hint Features - Gamma Metroid
> Door to Halzyn Hangout; Heals? False
  * Layers: default
  * Power Beam Door to Halzyn Hangout/Door to Gamma Arena
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Event - Gamma Metroid
      All of the following:
          Defeat Gamma Metroid
          All of the following:
              # Destroy Bomb Block
              Lay Any Bomb
              Any of the following:
                  # Get Up
                  Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (High Jump)
                  # WJ: https://youtu.be/-QRvPeCbaOM
                  Wall Jump (Intermediate)
                  # SuperJump+UE
                  Super Jump (Intermediate) and Unmorph Extend (Beginner)
  > Tunnel to Nook's Cranny
      Lay Any Bomb

> Event - Gamma Metroid; Heals? False
  * Layers: default
  * Event Area 3 (Factory Exterior) - Gamma Metroid
  > Pickup (DNA)
      Trivial

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 194; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_005_C
  > Door to Halzyn Hangout
      Lay Any Bomb

> Tunnel to Nook's Cranny; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Nook's Cranny/Tunnel to Gamma Arena
  > Door to Halzyn Hangout
      Morph Ball

----------------
Nook's Cranny
Extra - total_boundings: {'x1': 16600.0, 'x2': 19900.0, 'y1': 12200.0, 'y2': 14000.0}
Extra - polygon: [[16500.0, 14000.0], [16500.0, 12200.0], [19900.0, 12200.0], [19900.0, 14000.0]]
Extra - asset_id: collision_camera_039
> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_005B_Checkpoint
  > Tunnel to Gamma Arena
      Any of the following:
          # Power Bomb Way
          Lay Power Bomb
          All of the following:
              # Bomb Way
              Lay Bomb
              Mid-Air Morph (Beginner) or Infinite Bomb Jump (Beginner) or Use Spider Ball

> Tunnel to Gamma Arena; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gamma Arena/Tunnel to Nook's Cranny
  > Start Point
      Morph Ball

----------------
Factory Exterior Access
Extra - total_boundings: {'x1': -15000.0, 'x2': -6500.0, 'y1': 9400.0, 'y2': 12600.0}
Extra - polygon: [[-15000.0, 12600.0], [-15000.0, 9400.0], [-11700.0, 9400.0], [-11700.0, 10600.0], [-10000.0, 11200.0], [-6500.0, 11200.0], [-6500.0, 12600.0]]
Extra - asset_id: collision_camera_040
> Door to Transport to Metroid Caverns North; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Metroid Caverns North/Door to Factory Exterior Access
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Tunnel to Beam Burst Chamber & Tsumuri Station
      Morph Ball and After Area 3 (Factory Exterior) - Factory Exterior Access Grapple Block Left
  > Event - Grapple Block Left
      Grapple Beam
  > Right of Crumble Block
      All of the following:
          Morph Ball
          Any of the following:
              # Destroying the Autrack
              Defeat Weak Enemies
              All of the following:
                  # Damage Boost
                  Damage Boost (Intermediate)
                  Lightning Armor or Normal Damage ≥ 80
          # Get Up
          Single-wall Wall Jump (Beginner) or Unmorph Extend (Beginner) or Wall Jump (Intermediate) or Climb Rooms Vertically (High Jump)

> Door to Factory Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Factory Exterior/Door to Factory Exterior Access
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Right of Crumble Block
      Any of the following:
          High Jump Boots or Space Jump or Destroy Blob Throwers/Steel Orbs or Use Spider Ball
          # Jump over the Blob Thrower
          Phase Drift and Dodge Enemies (Beginner)
          Infinite Bomb Jump (Intermediate) and Lay Bomb
          Morph Ball and Damage Boost (Intermediate) and Unmorph Extend (Advanced) and Normal Damage ≥ 120

> Tunnel to Beam Burst Chamber & Tsumuri Station; Heals? False
  * Layers: default
  * Tunnel to Beam Burst Chamber & Tsumuri Station/Tunnel to Factory Exterior Access
  > Door to Transport to Metroid Caverns North
      Morph Ball

> Event - Grapple Block Left; Heals? False
  * Layers: default
  * Event Area 3 (Factory Exterior) - Factory Exterior Access Grapple Block Left
  > Door to Transport to Metroid Caverns North
      Trivial

> Event - Grapple Block Right; Heals? False
  * Layers: default
  * Event Area 3 (Factory Exterior) - Factory Exterior Access Grapple Block Right
  > Right of Crumble Block
      Morph Ball

> Right of Crumble Block; Heals? False
  * Layers: default
  > Door to Transport to Metroid Caverns North
      Any of the following:
          Morph Ball and After Area 3 (Factory Exterior) - Factory Exterior Access Grapple Block Right
          All of the following:
              # Ice Beam Clip
              Ice Beam and Out of Bounds Movement (Beginner)
              Any of the following:
                  # W/ Charge https://youtu.be/SGxHj3du8xA
                  Charge Beam and Ice Beam Clip (Intermediate)
                  # W/ Phase Drift https://youtu.be/rjBK83JL0XM
                  Phase Drift and Ice Beam Clip (Advanced)
  > Door to Factory Exterior
      Any of the following:
          High Jump Boots or Space Jump or Destroy Blob Throwers/Steel Orbs or Use Spider Ball
          Infinite Bomb Jump (Intermediate) and Lay Bomb
          Damage Boost (Beginner) and Normal Damage ≥ 120
          # Jump over the Blob Thrower
          Phase Drift and Dodge Enemies (Beginner)
  > Event - Grapple Block Right
      Grapple Beam and Morph Ball

